forked from git-mirrors/GeyserConnect
84 lines
3.6 KiB
Java
84 lines
3.6 KiB
Java
/*
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* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/GeyserConnect
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*
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*/
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package org.geysermc.connect.proxy;
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import com.nukkitx.protocol.bedrock.BedrockServerSession;
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import org.geysermc.common.AuthType;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connect.MasterServer;
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import org.geysermc.connect.utils.Player;
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import org.geysermc.connector.network.session.auth.AuthData;
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public class GeyserProxySession extends GeyserSession {
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private final GeyserConnector connector;
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private final BedrockServerSession bedrockServerSession;
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public GeyserProxySession(GeyserConnector connector, BedrockServerSession bedrockServerSession) {
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super(connector, bedrockServerSession);
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this.connector = connector;
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this.bedrockServerSession = bedrockServerSession;
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}
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@Override
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public void authenticate(String username, String password) {
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// Get the player based on the connection address
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Player player = MasterServer.getInstance().getPlayers().get(getAuthData().getXboxUUID());
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if (player != null && player.getCurrentServer() != null) {
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// Set the remote server info for the player
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connector.getRemoteServer().setAddress(player.getCurrentServer().getAddress());
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connector.getRemoteServer().setPort(player.getCurrentServer().getPort());
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connector.setAuthType(player.getCurrentServer().isOnline() ? AuthType.ONLINE : AuthType.OFFLINE);
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super.authenticate(username, password);
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}else{
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// Disconnect the player if they haven't picked a server on the master server list
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bedrockServerSession.disconnect("Please connect to the master server and pick a server first!");
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}
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}
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@Override
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public void login() {
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Player player = MasterServer.getInstance().getPlayers().get(getAuthData().getXboxUUID());
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connector.setAuthType(player.getCurrentServer().isOnline() ? AuthType.ONLINE : AuthType.OFFLINE);
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super.login();
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}
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@Override
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public void setAuthenticationData(AuthData authData) {
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super.setAuthenticationData(authData);
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Player player = MasterServer.getInstance().getPlayers().get(authData.getXboxUUID());
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if (player == null) {
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bedrockServerSession.disconnect("Please connect to the master server and pick a server first!");
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return;
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}
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}
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}
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