/* * Copyright (c) 2019-2020 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/GeyserConnect * */ package org.geysermc.connect.proxy; import com.nukkitx.protocol.bedrock.BedrockServerSession; import org.geysermc.common.AuthType; import org.geysermc.connector.GeyserConnector; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connect.MasterServer; import org.geysermc.connect.utils.Player; import org.geysermc.connector.network.session.auth.AuthData; public class GeyserProxySession extends GeyserSession { private final GeyserConnector connector; private final BedrockServerSession bedrockServerSession; public GeyserProxySession(GeyserConnector connector, BedrockServerSession bedrockServerSession) { super(connector, bedrockServerSession); this.connector = connector; this.bedrockServerSession = bedrockServerSession; } @Override public void authenticate(String username, String password) { // Get the player based on the connection address Player player = MasterServer.getInstance().getPlayers().get(getAuthData().getXboxUUID()); if (player != null && player.getCurrentServer() != null) { // Set the remote server info for the player connector.getRemoteServer().setAddress(player.getCurrentServer().getAddress()); connector.getRemoteServer().setPort(player.getCurrentServer().getPort()); connector.setAuthType(player.getCurrentServer().isOnline() ? AuthType.ONLINE : AuthType.OFFLINE); super.authenticate(username, password); }else{ // Disconnect the player if they haven't picked a server on the master server list bedrockServerSession.disconnect("Please connect to the master server and pick a server first!"); } } @Override public void login() { Player player = MasterServer.getInstance().getPlayers().get(getAuthData().getXboxUUID()); connector.setAuthType(player.getCurrentServer().isOnline() ? AuthType.ONLINE : AuthType.OFFLINE); super.login(); } @Override public void setAuthenticationData(AuthData authData) { super.setAuthenticationData(authData); Player player = MasterServer.getInstance().getPlayers().get(authData.getXboxUUID()); if (player == null) { bedrockServerSession.disconnect("Please connect to the master server and pick a server first!"); return; } } }