Add support for offline servers

This commit is contained in:
rtm516 2020-06-19 12:23:03 +01:00
parent 1ecc9dcc6a
commit 166006594b
4 changed files with 63 additions and 3 deletions

View file

@ -25,5 +25,5 @@ GeyserConnect is a server that Minecraft: Bedrock Edition clients can connect to
- [ ] Stop Geyser server after its idle for a while
- [x] Config file
- [x] Fix server images not loading straight away on Win10
- [ ] Per server online/offline mode (50%)
- [x] Per server online/offline mode
- [x] Add option to add a bedrock server

View file

@ -27,6 +27,7 @@
package org.geysermc.connect.proxy;
import com.nukkitx.protocol.bedrock.BedrockServerSession;
import org.geysermc.common.AuthType;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connect.MasterServer;
@ -52,6 +53,9 @@ public class GeyserProxySession extends GeyserSession {
// Set the remote server info for the player
connector.getRemoteServer().setAddress(player.getCurrentServer().getAddress());
connector.getRemoteServer().setPort(player.getCurrentServer().getPort());
connector.setAuthType(player.getCurrentServer().isOnline() ? AuthType.ONLINE : AuthType.OFFLINE);
super.authenticate(username, password);
}else{
// Disconnect the player if they haven't picked a server on the master server list
@ -59,6 +63,14 @@ public class GeyserProxySession extends GeyserSession {
}
}
@Override
public void login() {
Player player = MasterServer.getInstance().getPlayers().get(getAuthData().getXboxUUID());
connector.setAuthType(player.getCurrentServer().isOnline() ? AuthType.ONLINE : AuthType.OFFLINE);
super.login();
}
@Override
public void setAuthenticationData(AuthData authData) {
super.setAuthenticationData(authData);

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@ -0,0 +1,49 @@
/*
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/GeyserConnect
*
*/
package org.geysermc.connect.proxy;
import com.nukkitx.protocol.bedrock.packet.SetLocalPlayerAsInitializedPacket;
import org.geysermc.common.AuthType;
import org.geysermc.connect.MasterServer;
import org.geysermc.connect.utils.Player;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.network.UpstreamPacketHandler;
import org.geysermc.connector.network.session.GeyserSession;
public class GeyserProxyUpstreamPacketHandler extends UpstreamPacketHandler {
public GeyserProxyUpstreamPacketHandler(GeyserConnector connector, GeyserSession session) {
super(connector, session);
}
@Override
public boolean handle(SetLocalPlayerAsInitializedPacket packet) {
Player player = MasterServer.getInstance().getPlayers().get(session.getAuthData().getXboxUUID());
connector.setAuthType(player.getCurrentServer().isOnline() ? AuthType.ONLINE : AuthType.OFFLINE);
return super.handle(packet);
}
}

View file

@ -29,7 +29,6 @@ package org.geysermc.connect.proxy;
import com.nukkitx.protocol.bedrock.BedrockServerSession;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.network.ConnectorServerEventHandler;
import org.geysermc.connector.network.UpstreamPacketHandler;
import org.geysermc.connect.MasterServer;
import org.geysermc.connect.utils.Player;
@ -49,7 +48,7 @@ public class ProxyConnectorServerEventHandler extends ConnectorServerEventHandle
// This doesn't clean up the old packet handler, so may cause a memory leak?
GeyserProxySession session = new GeyserProxySession(connector, bedrockServerSession);
bedrockServerSession.setPacketHandler(new UpstreamPacketHandler(connector, session));
bedrockServerSession.setPacketHandler(new GeyserProxyUpstreamPacketHandler(connector, session));
// Add another disconnect handler to remove the player on final disconnect
bedrockServerSession.addDisconnectHandler(disconnectReason -> {