continuwuity/src/main/main.rs
strawberry 77e0b76408
apply new rustfmt.toml changes, fix some clippy lints
Signed-off-by: strawberry <strawberry@puppygock.gay>
2024-12-15 01:00:41 -05:00

142 lines
3.3 KiB
Rust

pub(crate) mod clap;
mod logging;
mod mods;
mod restart;
mod sentry;
mod server;
mod signal;
extern crate conduwuit_core as conduwuit;
use std::{
sync::{atomic::Ordering, Arc},
time::Duration,
};
use conduwuit::{debug_info, error, rustc_flags_capture, Error, Result};
use server::Server;
use tokio::runtime;
const WORKER_NAME: &str = "conduwuit:worker";
const WORKER_MIN: usize = 2;
const WORKER_KEEPALIVE: u64 = 36;
const GLOBAL_QUEUE_INTERVAL: u32 = 192;
const SYSTEM_QUEUE_INTERVAL: u32 = 256;
const SYSTEM_EVENTS_PER_TICK: usize = 512;
rustc_flags_capture! {}
fn main() -> Result<(), Error> {
let args = clap::parse();
let runtime = runtime::Builder::new_multi_thread()
.enable_io()
.enable_time()
.thread_name(WORKER_NAME)
.worker_threads(args.worker_threads.max(WORKER_MIN))
.thread_keep_alive(Duration::from_secs(WORKER_KEEPALIVE))
.global_queue_interval(GLOBAL_QUEUE_INTERVAL)
.event_interval(SYSTEM_QUEUE_INTERVAL)
.max_io_events_per_tick(SYSTEM_EVENTS_PER_TICK)
.build()
.expect("built runtime");
let server: Arc<Server> = Server::build(&args, Some(runtime.handle()))?;
runtime.spawn(signal::signal(server.clone()));
runtime.block_on(async_main(&server))?;
// explicit drop here to trace thread and tls dtors
drop(runtime);
#[cfg(unix)]
if server.server.restarting.load(Ordering::Acquire) {
restart::restart();
}
debug_info!("Exit");
Ok(())
}
/// Operate the server normally in release-mode static builds. This will start,
/// run and stop the server within the asynchronous runtime.
#[cfg(not(conduwuit_mods))]
#[tracing::instrument(
name = "main",
parent = None,
skip_all
)]
async fn async_main(server: &Arc<Server>) -> Result<(), Error> {
extern crate conduwuit_router as router;
match router::start(&server.server).await {
| Ok(services) => server.services.lock().await.insert(services),
| Err(error) => {
error!("Critical error starting server: {error}");
return Err(error);
},
};
if let Err(error) = router::run(
server
.services
.lock()
.await
.as_ref()
.expect("services initialized"),
)
.await
{
error!("Critical error running server: {error}");
return Err(error);
}
if let Err(error) = router::stop(
server
.services
.lock()
.await
.take()
.expect("services initialied"),
)
.await
{
error!("Critical error stopping server: {error}");
return Err(error);
}
debug_info!("Exit runtime");
Ok(())
}
/// Operate the server in developer-mode dynamic builds. This will start, run,
/// and hot-reload portions of the server as-needed before returning for an
/// actual shutdown. This is not available in release-mode or static builds.
#[cfg(conduwuit_mods)]
async fn async_main(server: &Arc<Server>) -> Result<(), Error> {
let mut starts = true;
let mut reloads = true;
while reloads {
if let Err(error) = mods::open(server).await {
error!("Loading router: {error}");
return Err(error);
}
let result = mods::run(server, starts).await;
if let Ok(result) = result {
(starts, reloads) = result;
}
let force = !reloads || result.is_err();
if let Err(error) = mods::close(server, force).await {
error!("Unloading router: {error}");
return Err(error);
}
if let Err(error) = result {
error!("{error}");
return Err(error);
}
}
debug_info!("Exit runtime");
Ok(())
}