continuwuity/src/core/utils/mod.rs
Jason Volk 2d251eb19c cleanup on drop for utils::mutex_map.
Signed-off-by: Jason Volk <jason@zemos.net>
2024-07-13 21:20:05 +00:00

76 lines
2.1 KiB
Rust

pub mod bytes;
pub mod content_disposition;
pub mod debug;
pub mod defer;
pub mod hash;
pub mod html;
pub mod json;
pub mod math;
pub mod mutex_map;
pub mod rand;
pub mod string;
pub mod sys;
mod tests;
pub mod time;
use std::cmp::{self, Ordering};
pub use bytes::{increment, u64_from_bytes, u64_from_u8, u64_from_u8x8};
pub use debug::slice_truncated as debug_slice_truncated;
pub use hash::calculate_hash;
pub use html::Escape as HtmlEscape;
pub use json::{deserialize_from_str, to_canonical_object};
pub use mutex_map::{Guard as MutexMapGuard, MutexMap};
pub use rand::string as random_string;
pub use string::{str_from_bytes, string_from_bytes};
pub use sys::available_parallelism;
pub use time::now_millis as millis_since_unix_epoch;
use crate::Result;
pub fn clamp<T: Ord>(val: T, min: T, max: T) -> T { cmp::min(cmp::max(val, min), max) }
/// Boilerplate for wraps which are typed to never error.
///
/// * <https://doc.rust-lang.org/std/convert/enum.Infallible.html>
#[must_use]
pub fn unwrap_infallible<T>(result: Result<T, std::convert::Infallible>) -> T {
match result {
Ok(val) => val,
Err(err) => match err {},
}
}
#[must_use]
pub fn generate_keypair() -> Vec<u8> {
let mut value = rand::string(8).as_bytes().to_vec();
value.push(0xFF);
value.extend_from_slice(
&ruma::signatures::Ed25519KeyPair::generate().expect("Ed25519KeyPair generation always works (?)"),
);
value
}
#[allow(clippy::impl_trait_in_params)]
pub fn common_elements(
mut iterators: impl Iterator<Item = impl Iterator<Item = Vec<u8>>>, check_order: impl Fn(&[u8], &[u8]) -> Ordering,
) -> Option<impl Iterator<Item = Vec<u8>>> {
let first_iterator = iterators.next()?;
let mut other_iterators = iterators.map(Iterator::peekable).collect::<Vec<_>>();
Some(first_iterator.filter(move |target| {
other_iterators.iter_mut().all(|it| {
while let Some(element) = it.peek() {
match check_order(element, target) {
Ordering::Greater => return false, // We went too far
Ordering::Equal => return true, // Element is in both iters
Ordering::Less => {
// Keep searching
it.next();
},
}
}
false
})
}))
}