make fetching key room events less smart

This commit is contained in:
Jacob Taylor 2025-06-18 12:48:27 -07:00
parent af5330f642
commit d88dd042f4

View file

@ -242,12 +242,16 @@ where
}
*/
let (room_create_event, power_levels_event, sender_member_event) = join3(
fetch_state(&StateEventType::RoomCreate, ""),
fetch_state(&StateEventType::RoomPowerLevels, ""),
fetch_state(&StateEventType::RoomMember, sender.as_str()),
)
.await;
// let (room_create_event, power_levels_event, sender_member_event) = join3(
// fetch_state(&StateEventType::RoomCreate, ""),
// fetch_state(&StateEventType::RoomPowerLevels, ""),
// fetch_state(&StateEventType::RoomMember, sender.as_str()),
// )
// .await;
let room_create_event = fetch_state(&StateEventType::RoomCreate, "").await;
let power_levels_event = fetch_state(&StateEventType::RoomPowerLevels, "").await;
let sender_member_event = fetch_state(&StateEventType::RoomMember, sender.as_str()).await;
let room_create_event = match room_create_event {
| None => {