add ring buffer logic

=> less shifting of data inside arrays
This commit is contained in:
melody 2025-08-18 12:00:35 +02:00
commit 245ff37fbb

View file

@ -20,73 +20,69 @@ Adafruit_ST7735 tft = Adafruit_ST7735(TFT_CS, TFT_DC, TFT_RST); // Set HW SPI pi
const int buttonPin = 16; const int buttonPin = 16;
const int AMOUNT_DATAPOINTS = 75; // ~120 max on Arduino Nano (2kB SRAM) const int AMOUNT_DATAPOINTS = 120; // ~120 max on Arduino Nano (2kB SRAM)
const float WAIT_TIME = 150; const float WAIT_TIME = 0.5;
class DataStorage { class DataStorage {
private: private:
float data[AMOUNT_DATAPOINTS]; float data[AMOUNT_DATAPOINTS];
int cursor; int rIndex;
int rCount;
const int MAX_DATA_POINTS; const int MAX_DATA_POINTS;
const String UNIT; const String UNIT;
public: public:
DataStorage(String unit, int maxDataPoints) DataStorage(String unit, int maxDataPoints)
: UNIT(unit), MAX_DATA_POINTS(maxDataPoints), cursor(0) { : UNIT(unit), MAX_DATA_POINTS(maxDataPoints), rIndex(0), rCount(0) {
for (int i = 0; i < MAX_DATA_POINTS; i++) { for (int i = 0; i < this->MAX_DATA_POINTS; i++) {
this->data[i] = 0; this->data[i] = 0;
}; }
}; }
float getDataByIndex(int index) {
if(index < 0 || index >= this->cursor) return 0;
return this->data[index];
};
int getCursor() const {return this->cursor;};
void addData(float newData) { void addData(float newData) {
if (this->cursor < this->MAX_DATA_POINTS) { this->data[this->rIndex] = newData;
this->data[this->cursor++] = newData; //++cursor, cursor++, know the difference :3 this->rIndex = (this->rIndex + 1) % this->MAX_DATA_POINTS;
} else { if (this->rCount < this->MAX_DATA_POINTS) this->rCount++;
for (int i = 0; i < this->MAX_DATA_POINTS - 1; i++) { }
this->data[i] = this->data[i + 1];
} float getDataByIndex(int logicalIndex) {
this->data[this->MAX_DATA_POINTS - 1] = newData; if(logicalIndex < 0 || logicalIndex >= this->rCount) return 0;
} int realIndex = (this->rIndex + this->MAX_DATA_POINTS - this->rCount + logicalIndex) % this->MAX_DATA_POINTS; // pain
}; return this->data[realIndex];
}
int getCursor() const { return this->rCount; }
float getMaxDataPoint() { float getMaxDataPoint() {
if (this->cursor == 0) return 0; if (this->rCount == 0) return 0;
float maxY = this->data[0]; float maxY = this->data[0];
for (int i = 1; i < this->cursor; i++) { for (int i = 1; i < this->rCount; i++) {
if (this->data[i] > maxY) maxY = this->data[i]; float v = this->data[i];
if (v > maxY) maxY = v;
} }
return maxY; return maxY;
}; }
float getMinDataPoint() { float getMinDataPoint() {
if (this->cursor == 0) return 0; if (this->rCount == 0) return 0;
float minY = this->data[0]; float minY = this->data[0];
for (int i = 1; i < this->cursor; i++) { for (int i = 1; i < this->rCount; i++) {
if (this->data[i] < minY) minY = this->data[i]; float v = this->data[i];
if (v < minY) minY = v;
} }
return minY; return minY;
}; }
float getAvgDataPoint() { float getAvgDataPoint() {
if (this->cursor == 0) return 0; if (this->rCount == 0) return 0;
float avgY = this->data[0]; float sum = 0;
for (int i = 1; i < this->cursor; i++) { for (int i = 0; i < this->rCount; i++) {
avgY += data[i]; sum += this->data[i];
}; }
return avgY / this->cursor; return sum / this->rCount;
}; }
String getUnit() { String getUnit() { return this->UNIT; }
return this->UNIT;
};
}; };
class Element { class Element {
@ -311,7 +307,6 @@ void loop() {
if (currentMillis - previousMillis >= WAIT_TIME * 1000) { if (currentMillis - previousMillis >= WAIT_TIME * 1000) {
previousMillis = currentMillis; previousMillis = currentMillis;
if (sht3x.measure()) { if (sht3x.measure()) {
Serial.println(digitalRead(buttonPin));
float temp = sht3x.temperature(); float temp = sht3x.temperature();
float hum = sht3x.humidity(); float hum = sht3x.humidity();