forked from git-mirrors/GeyserConnect
175 lines
6.8 KiB
Java
175 lines
6.8 KiB
Java
package org.geysermc.multi.utils;
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import com.fasterxml.jackson.databind.JsonNode;
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import com.nukkitx.math.vector.Vector2f;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.BedrockServerSession;
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import com.nukkitx.protocol.bedrock.data.GamePublishSetting;
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import com.nukkitx.protocol.bedrock.data.GameRuleData;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.packet.*;
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import lombok.Getter;
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import lombok.Setter;
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import org.geysermc.common.window.FormWindow;
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import org.geysermc.multi.MasterServer;
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import org.geysermc.multi.ui.FormID;
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import org.geysermc.multi.ui.UIHandler;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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@Getter
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public class Player {
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private String xuid;
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private UUID identity;
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private String displayName;
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private BedrockServerSession session;
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private final List<Server> servers = new ArrayList<>();
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private FormWindow currentWindow;
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private FormID currentWindowId;
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@Setter
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private Server currentServer;
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public Player(JsonNode extraData, BedrockServerSession session) {
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this.xuid = extraData.get("XUID").asText();
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this.identity = UUID.fromString(extraData.get("identity").asText());
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this.displayName = extraData.get("displayName").asText();
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this.session = session;
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// Should fetch the servers from some form of db
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if (MasterServer.getInstance().getGeyserMultiConfig().getCustomServers().isEnabled()) {
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servers.addAll(PlayerStorageManager.loadServers(this));
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}
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}
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/**
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* Send a few different packets to get the client to load in
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*/
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public void sendStartGame() {
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// A lot of this likely doesn't need to be changed
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StartGamePacket startGamePacket = new StartGamePacket();
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startGamePacket.setUniqueEntityId(1);
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startGamePacket.setRuntimeEntityId(1);
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startGamePacket.setPlayerGamemode(0);
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startGamePacket.setPlayerPosition(Vector3f.from(0, 64 + 2, 0));
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startGamePacket.setRotation(Vector2f.ONE);
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startGamePacket.setSeed(-1);
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startGamePacket.setDimensionId(2);
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startGamePacket.setGeneratorId(1);
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startGamePacket.setLevelGamemode(1);
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startGamePacket.setDifficulty(0);
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startGamePacket.setDefaultSpawn(Vector3i.ZERO);
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startGamePacket.setAchievementsDisabled(true);
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startGamePacket.setTime(-1);
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startGamePacket.setEduEditionOffers(0);
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startGamePacket.setEduFeaturesEnabled(false);
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startGamePacket.setRainLevel(0);
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startGamePacket.setLightningLevel(0);
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startGamePacket.setMultiplayerGame(true);
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startGamePacket.setBroadcastingToLan(true);
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startGamePacket.getGamerules().add(new GameRuleData<>("showcoordinates", true));
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startGamePacket.setPlatformBroadcastMode(GamePublishSetting.PUBLIC);
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startGamePacket.setXblBroadcastMode(GamePublishSetting.PUBLIC);
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startGamePacket.setCommandsEnabled(true);
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startGamePacket.setTexturePacksRequired(false);
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startGamePacket.setBonusChestEnabled(false);
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startGamePacket.setStartingWithMap(false);
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startGamePacket.setTrustingPlayers(true);
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startGamePacket.setDefaultPlayerPermission(PlayerPermission.VISITOR);
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startGamePacket.setServerChunkTickRange(4);
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startGamePacket.setBehaviorPackLocked(false);
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startGamePacket.setResourcePackLocked(false);
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startGamePacket.setFromLockedWorldTemplate(false);
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startGamePacket.setUsingMsaGamertagsOnly(false);
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startGamePacket.setFromWorldTemplate(false);
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startGamePacket.setWorldTemplateOptionLocked(false);
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startGamePacket.setLevelId("");
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startGamePacket.setWorldName("GeyserMulti");
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startGamePacket.setPremiumWorldTemplateId("");
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startGamePacket.setCurrentTick(0);
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startGamePacket.setEnchantmentSeed(0);
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startGamePacket.setMultiplayerCorrelationId("");
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startGamePacket.setBlockPalette(PalleteManger.BLOCK_PALLETE);
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startGamePacket.setVanillaVersion("*");
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session.sendPacket(startGamePacket);
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// Send an empty chunk
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LevelChunkPacket data = new LevelChunkPacket();
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data.setChunkX(0);
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data.setChunkZ(0);
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data.setSubChunksLength(0);
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data.setData(PalleteManger.EMPTY_LEVEL_CHUNK_DATA);
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data.setCachingEnabled(false);
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session.sendPacket(data);
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// Send the biomes
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BiomeDefinitionListPacket biomeDefinitionListPacket = new BiomeDefinitionListPacket();
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biomeDefinitionListPacket.setTag(PalleteManger.BIOMES_PALLETE);
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session.sendPacket(biomeDefinitionListPacket);
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// Let the client know the player can spawn
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PlayStatusPacket playStatusPacket = new PlayStatusPacket();
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playStatusPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN);
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session.sendPacket(playStatusPacket);
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// Freeze the player
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SetEntityMotionPacket setEntityMotionPacket = new SetEntityMotionPacket();
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setEntityMotionPacket.setRuntimeEntityId(1);
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setEntityMotionPacket.setMotion(Vector3f.ZERO);
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session.sendPacket(setEntityMotionPacket);
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}
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/**
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* Send a window with the specified id and content
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* Also cache it against the player for later use
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*
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* @param id The {@link FormID} to use for the form
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* @param window The {@link FormWindow} to turn into json and send
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*/
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public void sendWindow(FormID id, FormWindow window) {
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this.currentWindow = window;
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this.currentWindowId = id;
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ModalFormRequestPacket modalFormRequestPacket = new ModalFormRequestPacket();
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modalFormRequestPacket.setFormId(id.ordinal());
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modalFormRequestPacket.setFormData(window.getJSONData());
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session.sendPacketImmediately(modalFormRequestPacket);
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}
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public void resendWindow() {
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sendWindow(currentWindowId, currentWindow);
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}
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/**
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* Send the player to the Geyser proxy server
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*/
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public void connectToProxy() {
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TransferPacket transferPacket = new TransferPacket();
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transferPacket.setAddress("127.0.0.1"); // Need to find a good way of getting this
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transferPacket.setPort(MasterServer.getInstance().getGeyserProxy().getGeyserConfig().getBedrock().getPort());
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session.sendPacket(transferPacket);
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}
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public void sendToServer(Server server) {
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// Tell the user we are connecting them
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// this wont show up in alot of cases as the client connects quite quickly
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sendWindow(FormID.CONNECTING, UIHandler.getWaitingScreen(server));
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// Create the Geyser instance if its not already running
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MasterServer.getInstance().createGeyserProxy();
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// Send the user over to the server
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setCurrentServer(server);
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connectToProxy();
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}
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}
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