Rewrite to move to a Geyser extension

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rtm516 2023-04-25 22:07:05 +01:00
commit 91bc9657a4
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49 changed files with 1350 additions and 2796 deletions

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# GeyserConnect Configuration File
# --------------------------------
# The IP address that will listen for connections
address: 0.0.0.0
# The port that will listen for connections
port: 19132
# If debug messages should be sent through console
debug-mode: false
# Maximum amount of players that can connect
max-players: 100
# MOTD to display
motd: "GeyserConnect Proxy"
#Sub-MOTD to display. Will be "GeyserConnect" by default if left blank
submotd: "GeyserConnect"
# Welcome message file, if file exists and is not empty this will show on join
# This is loaded live so will update without a server restart
welcome-file: welcome.txt
# Config for the Geyser listener
geyser:
# If password authentication should be allowed in online mode.
allow-password-authentication: false
# If debug messages should be sent through console, has to be enabled in both places to work
debug-mode: false
saved-user-logins:
- ThisExampleUsernameShouldBeLongEnoughToNeverBeAnXboxUsername
- ThisOtherExampleUsernameShouldAlsoBeLongEnough
# A global list of servers sent to all clients
servers:
- name: The Hive
@ -42,49 +13,49 @@ servers:
port: 19132
bedrock: true
category: OFFICIAL
imageUrl: 'https://i.imgur.com/VQJW6XG.png'
imageUrl: 'https://i.imgur.com/myXmr7B.png'
- name: CubeCraft
address: 94.23.159.81
port: 19132
bedrock: true
category: OFFICIAL
imageUrl: 'https://www.cubecraft.net/attachments/q3pmrsod_400x400-png.53219/'
imageUrl: 'https://i.imgur.com/f83ZeDS.jpg'
- name: Galaxite
address: 54.39.243.199
port: 19132
bedrock: true
category: OFFICIAL
imageUrl: 'https://pbs.twimg.com/profile_images/1275867042583896066/UMPF5nTM_400x400.jpg'
imageUrl: 'https://i.imgur.com/PEkLROT.jpg'
- name: Lifeboat Network
address: 63.143.54.198
port: 19132
bedrock: true
category: OFFICIAL
imageUrl: 'https://lbsg.net/wp-content/uploads/2017/06/lifeboat-square.png'
imageUrl: 'https://i.imgur.com/GjsxhCI.png'
- name: Mineplex
address: 108.178.12.38
port: 19132
bedrock: true
category: OFFICIAL
imageUrl: 'https://www.mineplex.com/assets/www-mp/img/footer/footer_smalllogo.png'
imageUrl: 'https://i.imgur.com/xB6yncS.png'
- name: MineVille
address: 52.234.130.255
port: 19132
bedrock: true
category: OFFICIAL
imageUrl: 'https://pbs.twimg.com/profile_images/1332400307050045441/MHQvGEUP_400x400.jpg'
imageUrl: 'https://i.imgur.com/yqrfMhP.jpg'
- name: Pixel Paradise
address: 40.87.84.59
port: 19132
bedrock: true
category: OFFICIAL
imageUrl: 'https://xforgeassets001.xboxlive.com/pf-title-b63a0803d3653643-20ca2/fa7681c4-673d-40e4-9b6a-61d5d0f93d14/PixelParadise.jpg'
imageUrl: 'https://i.imgur.com/fXQdou8.jpg'
- name: Official Geyser Test Server
address: test.geysermc.org

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id: geyserconnect
name: GeyserConnect
main: org.geysermc.connect.extension.GeyserConnect
api: 1.0.0
version: 1.0.0
authors: [rtm516]

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Configuration status="WARN">
<Appenders>
<TerminalConsole name="Console">
<PatternLayout pattern="[%d{HH:mm:ss} %style{%highlight{%level}{FATAL=red dark, ERROR=red, WARN=yellow bright, INFO=cyan bright, DEBUG=green, TRACE=white}}] %minecraftFormatting{%msg}%n"/>
</TerminalConsole>
<RollingRandomAccessFile name="File" fileName="logs/latest.log" filePattern="logs/%d{yyyy-MM-dd}-%i.log.gz">
<PatternLayout pattern="%d{yyy-MM-dd HH:mm:ss.SSS} [%t] %level{length=1} - %msg%n"/>
<Policies>
<TimeBasedTriggeringPolicy/>
<OnStartupTriggeringPolicy/>
</Policies>
</RollingRandomAccessFile>
</Appenders>
<Loggers>
<Root level="INFO">
<AppenderRef ref="Console"/>
<AppenderRef ref="File"/>
</Root>
</Loggers>
</Configuration>

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@ -1,196 +0,0 @@
# --------------------------------
# Geyser Configuration File
#
# A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
#
# GitHub: https://github.com/GeyserMC/Geyser
# Discord: https://discord.geysermc.org/
# --------------------------------
bedrock:
# The IP address that will listen for connections.
# There is no reason to change this unless you want to limit what IPs can connect to your server.
address: 0.0.0.0
# The port that will listen for connections
port: 19132
# Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
# This option makes the Bedrock port the same as the Java port every time you start the server.
# This option is for the plugin version only.
clone-remote-port: false
# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
# If either of these are empty, the respective string will default to "Geyser"
motd1: "%MOTD%"
motd2: "%MOTD%"
# The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
server-name: "Geyser"
# How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
# the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.
compression-level: 6
# Whether to enable PROXY protocol or not for clients. You DO NOT WANT this feature unless you run UDP reverse proxy
# in front of your Geyser instance.
enable-proxy-protocol: false
# A list of allowed PROXY protocol speaking proxy IP addresses/subnets. Only effective when "enable-proxy-protocol" is enabled, and
# should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
# Keeping this list empty means there is no IP address whitelist.
# Both IP addresses and subnets are supported.
#proxy-protocol-whitelisted-ips: [ "127.0.0.1", "172.18.0.0/16" ]
remote:
# The IP address of the remote (Java Edition) server
# If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
# for plugin versions, Geyser will attempt to find the best address to connect to.
address: auto
# The port of the remote (Java Edition) server
# For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
port: 25565
# Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
auth-type: online
# Allow for password-based authentication methods through Geyser. Only useful in online mode.
# If this is false, users must authenticate to Microsoft using a code provided by Geyser on their desktop.
allow-password-authentication: %ALLOWPASSWORDAUTHENTICATION%
# Whether to enable PROXY protocol or not while connecting to the server.
# This is useful only when:
# 1) Your server supports PROXY protocol (it probably doesn't)
# 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
# IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
use-proxy-protocol: false
# Forward the hostname that the Bedrock client used to connect over to the Java server
# This is designed to be used for forced hosts on proxies
forward-hostname: false
# Floodgate uses encryption to ensure use from authorised sources.
# This should point to the public key generated by Floodgate (Bungee or CraftBukkit)
# You can ignore this when not using Floodgate.
floodgate-key-file: public-key.pem
saved-user-logins:
- ThisExampleUsernameShouldBeLongEnoughToNeverBeAnXboxUsername
- ThisOtherExampleUsernameShouldAlsoBeLongEnough
# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
command-suggestions: false
# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
# Relay the MOTD from the remote server to Bedrock players.
passthrough-motd: false
# Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
# This will also show up on sites like MCSrvStatus. <mcsrvstat.us>
passthrough-protocol-name: false
# Relay the player count and max players from the remote server to Bedrock players.
passthrough-player-counts: false
# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
# This option does nothing on standalone.
legacy-ping-passthrough: false
# How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
# Increase if you are getting BrokenPipe errors.
ping-passthrough-interval: 3
# Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
# ping, it may also cause players to time out more easily.
forward-player-ping: false
# Maximum amount of players that can connect. This is only visual at this time and does not actually limit player count.
max-players: %PLAYERS%
# If debug messages should be sent through console
debug-mode: false
# Thread pool size
general-thread-pool: 32
# Allow third party capes to be visible. Currently allowing:
# OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes
allow-third-party-capes: true
# Allow third party deadmau5 ears to be visible. Currently allowing:
# MinecraftCapes
allow-third-party-ears: false
# Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
# Can be title, actionbar or false
show-cooldown: title
# Controls if coordinates are shown to players.
show-coordinates: true
# If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind
# There are three options this can be set to:
# disabled - the default/fallback, which doesn't apply this workaround
# no-emotes - emotes will NOT be sent to other Bedrock clients and offhand will be swapped. This effectively disables all emotes from being seen.
# emotes-and-offhand - emotes will be sent to Bedrock clients and offhand will be swapped
emote-offhand-workaround: "disabled"
# The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
# default-locale: en_us
# Configures if chunk caching should be enabled or not. This keeps an individual
# record of each block the client loads in. This feature does allow for a few things
# such as more accurate movement that causes less problems with anticheat (meaning
# you're less likely to be banned) and allows block break animations to show up in
# creative mode (and other features). Although this increases RAM usage, it likely
# won't have much of an effect for the vast majority of people. However, if you're
# running out of RAM or are in a RAM-sensitive environment, you may want to disable
# this. When using the Spigot version of Geyser, support for features or
# implementations this allows is automatically enabled without the additional caching
# as Geyser has direct access to the server itself.
cache-chunks: true
# Specify how many days images will be cached to disk to save downloading them from the internet.
# A value of 0 is disabled. (Default: 0)
cache-images: 0
# Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices.
allow-custom-skulls: true
# Whether to add (at this time, only) the furnace minecart as a separate item in the game, which normally does not exist in Bedrock Edition.
# This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.
# If this is disabled, furnace minecart items will be mapped to hopper minecart items.
# This option requires a restart of Geyser in order to change its setting.
add-non-bedrock-items: true
# Bedrock prevents building and displaying blocks above Y127 in the Nether -
# enabling this config option works around that by changing the Nether dimension ID
# to the End ID. The main downside to this is that the sky will resemble that of
# the end sky in the nether, but ultimately it's the only way for this feature to work.
above-bedrock-nether-building: false
# Force clients to load all resource packs if there are any.
# If set to false, it allows the user to connect to the server even if they don't
# want to download the resource packs.
force-resource-packs: true
# Allows Xbox achievements to be unlocked.
# THIS DISABLES ALL COMMANDS FROM SUCCESSFULLY RUNNING FOR BEDROCK IN-GAME, as otherwise Bedrock thinks you are cheating.
xbox-achievements-enabled: false
# bStats is a stat tracker that is entirely anonymous and tracks only basic information
# about Geyser, such as how many people are online, how many servers are using Geyser,
# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
# https://bstats.org/plugin/server-implementation/GeyserMC
metrics:
# If metrics should be enabled
enabled: false
# UUID of server, don't change!
uuid: generateduuid
# ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!
# Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
# a lot of scoreboard packets per second can cause serious lag.
# This option allows you to specify after how many Scoreboard packets per seconds
# the Scoreboard updates will be limited to four updates per second.
scoreboard-packet-threshold: 20
# Allow connections from ProxyPass and Waterdog.
# See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
enable-proxy-connections: false
# The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
# 1400 is the default.
# mtu: 1400
# Whether to use direct server methods to retrieve information such as block states.
# Turning this off for Spigot will stop NMS from being used but will have a performance impact.
use-adapters: true
config-version: 4