out-of-your-element/src/web/pug/guild.pug
2025-02-01 22:27:27 +13:00

191 lines
8.5 KiB
Text

extends includes/template.pug
mixin badge-readonly
.s-badge.s-badge__xs.s-badge__icon.s-badge__muted
!= icons.Icons.IconEyeSm
| Read-only
mixin badge-private
.s-badge.s-badge__xs.s-badge__icon.s-badge__warning
!= icons.Icons.IconLockSm
| Private
mixin discord(channel, radio=false)
- let permissions = dUtils.getPermissions([], guild.roles, null, channel.permission_overwrites)
.s-user-card.s-user-card__small
if !dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.ViewChannel)
!= icons.Icons.IconLock
else if channel.type === 5
!= icons.Icons.IconBullhorn
else if channel.type === 2
!= icons.Icons.IconPhone
else if channel.type === 11 || channel.type === 12
!= icons.Icons.IconCollection
else
include includes/hash.svg
.s-user-card--info.ws-nowrap
if radio
= channel.name
else
.s-user-card--link.fs-body1
a(href=`https://discord.com/channels/${channel.guild_id}/${channel.id}`)= channel.name
if channel.parent_id
.s-user-card--location= discord.channels.get(channel.parent_id).name
if !dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.ViewChannel)
+badge-private
else if !dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.SendMessages)
+badge-readonly
mixin matrix(row, radio=false, badge="")
.s-user-card.s-user-card__small
!= icons.Icons.IconMessage
.s-user-card--info.ws-nowrap
if radio
= row.nick || row.name
else
.s-user-card--link.fs-body1
a(href=`https://matrix.to/#/${row.room_id}`)= row.nick || row.name
if row.join_rule === "invite"
+badge-private
block body
.s-page-title.mb24
h1.s-page-title--header= guild.name
.d-flex.g16
.fl-grow1
h2.fs-headline1 Invite a Matrix user
form.d-grid.g-af-column.gy4.gx8.jc-start(method="post" action="/api/invite" hx-post="/api/invite" hx-indicator="#invite-button")
label.s-label(for="mxid") Matrix ID
input.fl-grow1.s-input.wmx3#mxid(name="mxid" required placeholder="@user:example.org")
label.s-label(for="permissions") Permissions
.s-select
select#permissions(name="permissions")
option(value="default") Default
option(value="moderator") Moderator
option(value="admin") Admin
input(type="hidden" name="guild_id" value=guild_id)
.grid--row-start2
button.s-btn.s-btn__filled#invite-button Invite
div
!= svg
h2.mt48.fs-headline1 Matrix setup
h3.mt32.fs-category Linked channels
.s-card.bs-sm.p0
form.s-table-container(method="post" action="/api/unlink" hx-confirm="Do you want to unlink these channels?\nIt may take a moment to clean up Matrix resources.")
input(type="hidden" name="guild_id" value=guild_id)
table.s-table.s-table__bx-simple
each row in linkedChannelsWithDetails
tr
td.w40: +discord(row.channel)
td.p2: button.s-btn.s-btn__muted.s-btn__xs(name="channel_id" value=row.channel.id hx-post="/api/unlink" hx-trigger="click" hx-disabled-elt="this")!= icons.Icons.IconLinkSm
td: +matrix(row)
else
tr
td(colspan="3")
.s-empty-state No channels linked between Discord and Matrix yet...
h3.mt32.fs-category Auto-create
.s-card
form.d-flex.ai-center.g8
label.s-label.fl-grow1(for="autocreate")
| Create new Matrix rooms automatically
p.s-description If you want, OOYE can automatically create new Matrix rooms and link them when an unlinked Discord channel is spoken in.
- let value = !!select("guild_active", "autocreate", {guild_id}).pluck().get()
input(type="hidden" name="guild_id" value=guild_id)
input.s-toggle-switch.order-last#autocreate(name="autocreate" type="checkbox" hx-post="/api/autocreate" hx-indicator="#autocreate-loading" hx-disabled-elt="this" checked=value)
#autocreate-loading
h3.mt32.fs-category Privacy level
.s-card
form(hx-post="/api/privacy-level" hx-trigger="change" hx-indicator="#privacy-level-loading" hx-disabled-elt="input")
input(type="hidden" name="guild_id" value=guild_id)
.d-flex.ai-center.mb4
label.s-label.fl-grow1
| How people can join on Matrix
span#privacy-level-loading
.s-toggle-switch.s-toggle-switch__multiple.s-toggle-switch__incremental.d-grid.gx16.ai-center(style="grid-template-columns: auto 1fr")
input(type="radio" name="level" value="directory" id="privacy-level-directory" checked=(privacy_level === 2))
label.d-flex.gx8.jc-center.grid--row-start3(for="privacy-level-directory")
!= icons.Icons.IconPlusSm
!= icons.Icons.IconInternationalSm
.fl-grow1 Directory
input(type="radio" name="level" value="link" id="privacy-level-link" checked=(privacy_level === 1))
label.d-flex.gx8.jc-center.grid--row-start2(for="privacy-level-link")
!= icons.Icons.IconPlusSm
!= icons.Icons.IconLinkSm
.fl-grow1 Link
input(type="radio" name="level" value="invite" id="privacy-level-invite" checked=(privacy_level === 0))
label.d-flex.gx8.jc-center.grid--row-start1(for="privacy-level-invite")
svg.svg-icon(width="14" height="14" viewBox="0 0 14 14")
!= icons.Icons.IconLockSm
.fl-grow1 Invite
p.s-description.m0 In-app direct invite from another user
p.s-description.m0 Shareable invite links, like Discord
p.s-description.m0 Publicly listed in directory, like Discord server discovery
h3.mt32.fs-category Manually link channels
form.d-flex.g16.ai-start(hx-post="/api/link" hx-trigger="submit" hx-disabled-elt="input, button" hx-indicator="#link-button")
.fl-grow2.s-btn-group.fd-column.w40
each channel in unlinkedChannels
input.s-btn--radio(type="radio" name="discord" required id=channel.id value=channel.id)
label.s-btn.s-btn__muted.ta-left.truncate(for=channel.id)
+discord(channel, true, "Announcement")
else
.s-empty-state.p8 All Discord channels are linked.
.fl-grow1.s-btn-group.fd-column.w30
each room in unlinkedRooms
input.s-btn--radio(type="radio" name="matrix" required id=room.room_id value=room.room_id)
label.s-btn.s-btn__muted.ta-left.truncate(for=room.room_id)
+matrix(room, true)
else
.s-empty-state.p8 All Matrix rooms are linked.
input(type="hidden" name="guild_id" value=guild_id)
div
button.s-btn.s-btn__icon.s-btn__filled#link-button
!= icons.Icons.IconMerge
= ` Link`
details.mt48
summary Debug room list
.d-grid.grid__2.gx24
div
h3.mt24 Channels
p Channels are read from the channel_room table and then merged with the discord.channels memory cache to make the merged list. Anything in memory cache that's not in channel_room is considered unlinked.
div
h3.mt24 Rooms
p Rooms use the same merged list as channels, based on augmented channel_room data. Then, rooms are read from the space. Anything in the space that's not merged is considered unlinked.
div
h3.mt24 Unavailable channels: Deleted from Discord
.s-card.p0
ul.my8.ml24
each row in removedUncachedChannels
li: a(href=`https://discord.com/channels/${guild_id}/${row.channel_id}`)= row.nick || row.name
h3.mt24 Unavailable channels: Wrong type
.s-card.p0
ul.my8.ml24
each row in removedWrongTypeChannels
li: a(href=`https://discord.com/channels/${guild_id}/${row.channel_id}`) (#{row.type}) #{row.name}
div- // Rooms
h3.mt24 Unavailable rooms: Already linked
.s-card.p0
ul.my8.ml24
each row in removedLinkedRooms
li: a(href=`https://matrix.to/#/${row.room_id}`)= row.name
h3.mt24 Unavailable rooms: Wrong type
.s-card.p0
ul.my8.ml24
each row in removedWrongTypeRooms
li: a(href=`https://matrix.to/#/${row.room_id}`) (#{row.room_type}) #{row.name}
h3.mt24 Unavailable rooms: Archived thread
.s-card.p0
ul.my8.ml24
each row in removedArchivedThreadRooms
li: a(href=`https://matrix.to/#/${row.room_id}`)= row.name