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https://gitdab.com/cadence/out-of-your-element.git
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Add heatsync and support hot reloading
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parent
7913b68c41
commit
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7 changed files with 155 additions and 106 deletions
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@ -1,7 +1,11 @@
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const { SnowTransfer } = require("snowtransfer")
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const { Client: CloudStorm } = require("cloudstorm")
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let wasReadyBefore = false
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const passthrough = require("../passthrough")
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const { sync } = passthrough
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/** @type {typeof import("./DiscordUtils")} */
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const dUtils = sync.require("./DiscordUtils")
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class DiscordClient {
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/**
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@ -24,82 +28,21 @@ class DiscordClient {
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encoding: "json"
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}
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})
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/** @type {import("discord-typings").User} */
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this.ready = false
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/** @type {import("discord-api-types/v10").APIUser} */
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// @ts-ignore avoid setting as or null because we know we need to wait for ready anyways
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this.user = null
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/** @type {import("discord-typings").Application} */
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/** @type {Pick<import("discord-api-types/v10").APIApplication, "id" | "flags">} */
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// @ts-ignore
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this.application = null
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/** @type {Map<string, import("discord-typings").Channel>} */
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/** @type {Map<string, import("discord-api-types/v10").APIChannel>} */
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this.channels = new Map()
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/** @type {Map<string, import("discord-typings").Guild>} */
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/** @type {Map<string, import("discord-api-types/v10").APIGuild>} */
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this.guilds = new Map()
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/**
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* @type {Map<string, Array<string>>}
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* @private
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*/
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/** @type {Map<string, Array<string>>} */
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this.guildChannelMap = new Map()
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this.cloud.on("event", this.onPacket.bind(this))
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}
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/**
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* @param {import("cloudstorm").IGatewayMessage} message
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* @private
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*/
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onPacket(message) {
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if (message.t === "READY") {
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if (wasReadyBefore) return
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wasReadyBefore = true
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/** @type {import("discord-typings").ReadyPayload} */
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const typed = message.d
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this.user = typed.user
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this.application = typed.application
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console.log(`Discord logged in as ${this.user.username}#${this.user.discriminator} (${this.user.id})`)
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} else if (message.t === "GUILD_CREATE") {
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/** @type {import("discord-typings").Guild} */
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const typed = message.d
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this.guilds.set(typed.id, typed)
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const arr = []
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this.guildChannelMap.set(typed.id, arr)
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for (const channel of typed.channels || []) {
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arr.push(channel.id)
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this.channels.set(channel.id, channel)
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}
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} else if (message.t === "GUILD_DELETE") {
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/** @type {import("discord-typings").Guild} */
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const typed = message.d
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this.guilds.delete(typed.id)
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const channels = this.guildChannelMap.get(typed.id)
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if (channels) {
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for (const id of channels) this.channels.delete(id)
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}
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this.guildChannelMap.delete(typed.id)
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} else if (message.t === "CHANNEL_CREATE" || message.t === "CHANNEL_DELETE") {
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/** @type {import("discord-typings").Channel} */
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const typed = message.d
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if (message.t === "CHANNEL_CREATE") {
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this.channels.set(typed.id, typed)
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if (typed["guild_id"]) { // obj[prop] notation can be used to access a property without typescript complaining that it doesn't exist on all values something can have
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const channels = this.guildChannelMap.get(typed["guild_id"])
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if (channels && !channels.includes(typed.id)) channels.push(typed.id)
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}
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} else {
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this.channels.delete(typed.id)
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if (typed["guild_id"]) {
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const channels = this.guildChannelMap.get(typed["guild_id"])
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if (channels) {
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const previous = channels.indexOf(typed.id)
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if (previous !== -1) channels.splice(previous, 1)
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}
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}
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}
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}
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this.cloud.on("event", message => dUtils.onPacket(this, message))
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this.cloud.on("error", console.error)
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}
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}
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@ -2,10 +2,11 @@ module.exports = {
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/**
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* Process Discord messages and convert to a message Matrix can understand
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*
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* @param {import("discord-typings").Message} message
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* @param {import("./DiscordClient")} client
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* @param {import("discord-api-types/v10").APIMessage} message
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* @returns {import("../types").MatrixMessage}
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*/
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onMessageCreate: message => {
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onMessageCreate(client, message) {
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return {}
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}
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}
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63
modules/DiscordUtils.js
Normal file
63
modules/DiscordUtils.js
Normal file
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@ -0,0 +1,63 @@
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const passthrough = require("../passthrough")
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const { sync } = passthrough
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/** @type {typeof import("./DiscordEvents")} */
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const DiscordEvents = sync.require("./DiscordEvents")
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const utils = {
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/**
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* @param {import("./DiscordClient")} client
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* @param {import("cloudstorm").IGatewayMessage} message
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*/
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onPacket(client, message) {
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if (message.t === "READY") {
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if (client.ready) return
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client.ready = true
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client.user = message.d.user
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client.application = message.d.application
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console.log(`Discord logged in as ${client.user.username}#${client.user.discriminator} (${client.user.id})`)
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} else if (message.t === "GUILD_CREATE") {
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client.guilds.set(message.d.id, message.d)
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const arr = []
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client.guildChannelMap.set(message.d.id, arr)
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for (const channel of message.d.channels || []) {
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arr.push(channel.id)
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client.channels.set(channel.id, channel)
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}
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} else if (message.t === "GUILD_DELETE") {
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client.guilds.delete(message.d.id)
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const channels = client.guildChannelMap.get(message.d.id)
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if (channels) {
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for (const id of channels) client.channels.delete(id)
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}
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client.guildChannelMap.delete(message.d.id)
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} else if (message.t === "CHANNEL_CREATE" || message.t === "CHANNEL_DELETE") {
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if (message.t === "CHANNEL_CREATE") {
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client.channels.set(message.d.id, message.d)
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if (message.d["guild_id"]) { // obj[prop] notation can be used to access a property without typescript complaining that it doesn't exist on all values something can have
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const channels = client.guildChannelMap.get(message.d["guild_id"])
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if (channels && !channels.includes(message.d.id)) channels.push(message.d.id)
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}
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} else {
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client.channels.delete(message.d.id)
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if (message.d["guild_id"]) {
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const channels = client.guildChannelMap.get(message.d["guild_id"])
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if (channels) {
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const previous = channels.indexOf(message.d.id)
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if (previous !== -1) channels.splice(previous, 1)
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}
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}
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}
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} else if (message.t === "MESSAGE_CREATE") DiscordEvents.onMessageCreate(client, message.d)
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}
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}
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module.exports = utils
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