Per-guild presence sync settings

On by default for existing and small guilds.
Off for new large guilds.
Can be toggled either way.
This commit is contained in:
Cadence Ember 2025-02-10 16:54:30 +13:00
commit 0f435e930e
8 changed files with 56 additions and 7 deletions

View file

@ -31,6 +31,8 @@ async function createSpace(guild, kstate) {
const topic = kstate["m.room.topic/"]?.topic || undefined
assert(name)
const memberCount = guild["member_count"] ?? guild.approximate_member_count ?? 0
const enablePresenceByDefault = +(memberCount < 150) // could increase this later on if it doesn't cause any problems
const globalAdmins = select("member_power", "mxid", {room_id: "*"}).pluck().all()
const roomID = await createRoom.postApplyPowerLevels(kstate, async kstate => {
@ -50,7 +52,7 @@ async function createSpace(guild, kstate) {
initial_state: await ks.kstateToState(kstate)
})
})
db.prepare("INSERT INTO guild_space (guild_id, space_id) VALUES (?, ?)").run(guild.id, roomID)
db.prepare("INSERT INTO guild_space (guild_id, space_id, presence) VALUES (?, ?, ?)").run(guild.id, roomID, enablePresenceByDefault)
return roomID
}

View file

@ -11,11 +11,22 @@ const presenceDelay = 1500
/** @type {Map<string, NodeJS.Timeout>} user ID -> cancelable timeout */
const presenceDelayMap = new Map()
// Access the list of enabled guilds as needed rather than like multiple times per second when a user changes presence
/** @type {Set<string>} */
let presenceEnabledGuilds
function checkPresenceEnabledGuilds() {
presenceEnabledGuilds = new Set(select("guild_space", "guild_id", {presence: 1}).pluck().all())
}
checkPresenceEnabledGuilds()
/**
* @param {string} userID Discord user ID
* @param {string} guildID Discord guild ID that this presence applies to (really, the same presence applies to every single guild, but is delivered separately)
* @param {string} status status field from Discord's PRESENCE_UPDATE event
*/
function setPresence(userID, status) {
function setPresence(userID, guildID, status) {
// check if we care about this guild
if (!presenceEnabledGuilds.has(guildID)) return
// cancel existing timer if one is already set
if (presenceDelayMap.has(userID)) {
clearTimeout(presenceDelayMap.get(userID))
@ -43,3 +54,4 @@ function setPresenceCallback(user_id, status) {
}
module.exports.setPresence = setPresence
module.exports.checkPresenceEnabledGuilds = checkPresenceEnabledGuilds

View file

@ -198,7 +198,7 @@ const utils = {
await interactions.dispatchInteraction(message.d)
} else if (message.t === "PRESENCE_UPDATE") {
eventDispatcher.onPresenceUpdate(message.d.user.id, message.d.status)
eventDispatcher.onPresenceUpdate(client, message.d)
}
} catch (e) {

View file

@ -374,11 +374,12 @@ module.exports = {
},
/**
* @param {string} userID
* @param {string} [status]
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayPresenceUpdateDispatchData} data
*/
async onPresenceUpdate(userID, status) {
async onPresenceUpdate(client, data) {
const status = data.status
if (!status) return
setPresence.setPresence(userID, status)
setPresence.setPresence(data.user.id, data.guild_id, status)
}
}