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https://gitdab.com/cadence/out-of-your-element.git
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Per-guild presence sync settings
On by default for existing and small guilds. Off for new large guilds. Can be toggled either way.
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parent
69e3d64905
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0f435e930e
8 changed files with 56 additions and 7 deletions
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@ -31,6 +31,8 @@ async function createSpace(guild, kstate) {
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const topic = kstate["m.room.topic/"]?.topic || undefined
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assert(name)
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const memberCount = guild["member_count"] ?? guild.approximate_member_count ?? 0
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const enablePresenceByDefault = +(memberCount < 150) // could increase this later on if it doesn't cause any problems
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const globalAdmins = select("member_power", "mxid", {room_id: "*"}).pluck().all()
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const roomID = await createRoom.postApplyPowerLevels(kstate, async kstate => {
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@ -50,7 +52,7 @@ async function createSpace(guild, kstate) {
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initial_state: await ks.kstateToState(kstate)
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})
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})
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db.prepare("INSERT INTO guild_space (guild_id, space_id) VALUES (?, ?)").run(guild.id, roomID)
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db.prepare("INSERT INTO guild_space (guild_id, space_id, presence) VALUES (?, ?, ?)").run(guild.id, roomID, enablePresenceByDefault)
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return roomID
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}
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@ -11,11 +11,22 @@ const presenceDelay = 1500
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/** @type {Map<string, NodeJS.Timeout>} user ID -> cancelable timeout */
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const presenceDelayMap = new Map()
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// Access the list of enabled guilds as needed rather than like multiple times per second when a user changes presence
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/** @type {Set<string>} */
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let presenceEnabledGuilds
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function checkPresenceEnabledGuilds() {
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presenceEnabledGuilds = new Set(select("guild_space", "guild_id", {presence: 1}).pluck().all())
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}
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checkPresenceEnabledGuilds()
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/**
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* @param {string} userID Discord user ID
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* @param {string} guildID Discord guild ID that this presence applies to (really, the same presence applies to every single guild, but is delivered separately)
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* @param {string} status status field from Discord's PRESENCE_UPDATE event
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*/
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function setPresence(userID, status) {
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function setPresence(userID, guildID, status) {
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// check if we care about this guild
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if (!presenceEnabledGuilds.has(guildID)) return
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// cancel existing timer if one is already set
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if (presenceDelayMap.has(userID)) {
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clearTimeout(presenceDelayMap.get(userID))
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@ -43,3 +54,4 @@ function setPresenceCallback(user_id, status) {
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}
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module.exports.setPresence = setPresence
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module.exports.checkPresenceEnabledGuilds = checkPresenceEnabledGuilds
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@ -198,7 +198,7 @@ const utils = {
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await interactions.dispatchInteraction(message.d)
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} else if (message.t === "PRESENCE_UPDATE") {
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eventDispatcher.onPresenceUpdate(message.d.user.id, message.d.status)
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eventDispatcher.onPresenceUpdate(client, message.d)
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}
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} catch (e) {
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@ -374,11 +374,12 @@ module.exports = {
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},
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/**
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* @param {string} userID
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* @param {string} [status]
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* @param {import("./discord-client")} client
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* @param {DiscordTypes.GatewayPresenceUpdateDispatchData} data
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*/
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async onPresenceUpdate(userID, status) {
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async onPresenceUpdate(client, data) {
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const status = data.status
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if (!status) return
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setPresence.setPresence(userID, status)
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setPresence.setPresence(data.user.id, data.guild_id, status)
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}
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}
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