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211 lines
6.3 KiB
Rust
211 lines
6.3 KiB
Rust
mod commands;
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use clap::Subcommand;
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use conduit::Result;
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use ruma::{events::room::message::RoomMessageEventContent, EventId, RoomId, ServerName};
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use self::commands::*;
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#[cfg_attr(test, derive(Debug))]
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#[derive(Subcommand)]
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pub(super) enum DebugCommand {
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/// - Echo input of admin command
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Echo {
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message: Vec<String>,
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},
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/// - Get the auth_chain of a PDU
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GetAuthChain {
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/// An event ID (the $ character followed by the base64 reference hash)
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event_id: Box<EventId>,
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},
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/// - Parse and print a PDU from a JSON
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///
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/// The PDU event is only checked for validity and is not added to the
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/// database.
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///
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/// This command needs a JSON blob provided in a Markdown code block below
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/// the command.
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ParsePdu,
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/// - Retrieve and print a PDU by ID from the conduwuit database
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GetPdu {
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/// An event ID (a $ followed by the base64 reference hash)
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event_id: Box<EventId>,
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},
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/// - Attempts to retrieve a PDU from a remote server. Inserts it into our
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/// database/timeline if found and we do not have this PDU already
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/// (following normal event auth rules, handles it as an incoming PDU).
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GetRemotePdu {
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/// An event ID (a $ followed by the base64 reference hash)
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event_id: Box<EventId>,
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/// Argument for us to attempt to fetch the event from the
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/// specified remote server.
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server: Box<ServerName>,
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},
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/// - Same as `get-remote-pdu` but accepts a codeblock newline delimited
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/// list of PDUs and a single server to fetch from
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GetRemotePduList {
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/// Argument for us to attempt to fetch all the events from the
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/// specified remote server.
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server: Box<ServerName>,
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/// If set, ignores errors, else stops at the first error/failure.
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#[arg(short, long)]
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force: bool,
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},
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/// - Gets all the room state events for the specified room.
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///
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/// This is functionally equivalent to `GET
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/// /_matrix/client/v3/rooms/{roomid}/state`, except the admin command does
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/// *not* check if the sender user is allowed to see state events. This is
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/// done because it's implied that server admins here have database access
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/// and can see/get room info themselves anyways if they were malicious
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/// admins.
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///
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/// Of course the check is still done on the actual client API.
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GetRoomState {
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/// Room ID
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room_id: Box<RoomId>,
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},
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/// - Sends a federation request to the remote server's
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/// `/_matrix/federation/v1/version` endpoint and measures the latency it
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/// took for the server to respond
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Ping {
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server: Box<ServerName>,
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},
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/// - Forces device lists for all local and remote users to be updated (as
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/// having new keys available)
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ForceDeviceListUpdates,
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/// - Change tracing log level/filter on the fly
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///
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/// This accepts the same format as the `log` config option.
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ChangeLogLevel {
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/// Log level/filter
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filter: Option<String>,
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/// Resets the log level/filter to the one in your config
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#[arg(short, long)]
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reset: bool,
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},
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/// - Verify json signatures
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///
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/// This command needs a JSON blob provided in a Markdown code block below
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/// the command.
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SignJson,
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/// - Verify json signatures
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///
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/// This command needs a JSON blob provided in a Markdown code block below
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/// the command.
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VerifyJson,
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/// - Prints the very first PDU in the specified room (typically
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/// m.room.create)
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FirstPduInRoom {
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/// The room ID
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room_id: Box<RoomId>,
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},
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/// - Prints the latest ("last") PDU in the specified room (typically a
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/// message)
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LatestPduInRoom {
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/// The room ID
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room_id: Box<RoomId>,
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},
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/// - Forcefully replaces the room state of our local copy of the specified
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/// room, with the copy (auth chain and room state events) the specified
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/// remote server says.
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///
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/// A common desire for room deletion is to simply "reset" our copy of the
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/// room. While this admin command is not a replacement for that, if you
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/// know you have split/broken room state and you know another server in the
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/// room that has the best/working room state, this command can let you use
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/// their room state. Such example is your server saying users are in a
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/// room, but other servers are saying they're not in the room in question.
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///
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/// This command will get the latest PDU in the room we know about, and
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/// request the room state at that point in time via
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/// `/_matrix/federation/v1/state/{roomId}`.
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ForceSetRoomStateFromServer {
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/// The impacted room ID
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room_id: Box<RoomId>,
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/// The server we will use to query the room state for
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server_name: Box<ServerName>,
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},
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/// - Runs a server name through conduwuit's true destination resolution
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/// process
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///
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/// Useful for debugging well-known issues
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ResolveTrueDestination {
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server_name: Box<ServerName>,
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#[arg(short, long)]
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no_cache: bool,
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},
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/// - Print extended memory usage
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MemoryStats,
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}
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pub(super) async fn process(command: DebugCommand, body: Vec<&str>) -> Result<RoomMessageEventContent> {
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Ok(match command {
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DebugCommand::Echo {
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message,
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} => echo(body, message).await?,
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DebugCommand::GetAuthChain {
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event_id,
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} => get_auth_chain(body, event_id).await?,
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DebugCommand::ParsePdu => parse_pdu(body).await?,
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DebugCommand::GetPdu {
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event_id,
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} => get_pdu(body, event_id).await?,
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DebugCommand::GetRemotePdu {
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event_id,
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server,
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} => get_remote_pdu(body, event_id, server).await?,
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DebugCommand::GetRoomState {
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room_id,
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} => get_room_state(body, room_id).await?,
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DebugCommand::Ping {
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server,
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} => ping(body, server).await?,
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DebugCommand::ForceDeviceListUpdates => force_device_list_updates(body).await?,
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DebugCommand::ChangeLogLevel {
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filter,
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reset,
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} => change_log_level(body, filter, reset).await?,
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DebugCommand::SignJson => sign_json(body).await?,
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DebugCommand::VerifyJson => verify_json(body).await?,
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DebugCommand::FirstPduInRoom {
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room_id,
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} => first_pdu_in_room(body, room_id).await?,
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DebugCommand::LatestPduInRoom {
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room_id,
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} => latest_pdu_in_room(body, room_id).await?,
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DebugCommand::GetRemotePduList {
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server,
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force,
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} => get_remote_pdu_list(body, server, force).await?,
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DebugCommand::ForceSetRoomStateFromServer {
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room_id,
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server_name,
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} => force_set_room_state_from_server(body, server_name, room_id).await?,
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DebugCommand::ResolveTrueDestination {
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server_name,
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no_cache,
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} => resolve_true_destination(body, server_name, no_cache).await?,
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DebugCommand::MemoryStats => memory_stats(),
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})
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}
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