165 lines
4.2 KiB
JavaScript
165 lines
4.2 KiB
JavaScript
const filterSketch = function (p) {
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let img;
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p.setup = function () {
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const sketch = p.createCanvas(400, 400);
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sketch.parent("filterSketch");
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};
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p.preload = function () {
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img = p.loadImage("assets/image.png");
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p.pixelDensity(1);
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};
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p.draw = function () {
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img.loadPixels();
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p.image(img, 0, 0, 400, 400);
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for (let px = 0; px < img.pixels.length; px += 4) {
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img.pixels[px] += 50;
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}
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img.updatePixels();
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p.noLoop();
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};
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};
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const sortSketch = function (p) {
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let img;
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p.setup = function () {
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const sortSketch = p.createCanvas(400, 400);
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sortSketch.parent("sortSketch");
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};
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p.preload = function () {
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img = p.loadImage("assets/image2.jpg");
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p.pixelDensity(1);
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};
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p.draw = function () {
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img.loadPixels();
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p.image(img, 0, 0, 400, 400);
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let pixelArray = [];
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for (let px = 0; px < img.pixels.length; px += 4) {
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pixelArray.push([
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img.pixels[px],
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img.pixels[px + 1],
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img.pixels[px + 2],
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img.pixels[px + 3],
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]);
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}
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pixelArray.sort((a, b) => a[0] - b[0]);
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for (let px = 0; px < img.pixels.length; px += 4) {
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img.pixels[px] = (pixelArray[px / 4][0] * 9 + img.pixels[px]) / 10;
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img.pixels[px + 1] =
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(pixelArray[px / 4][1] * 9 + img.pixels[px + 1]) / 10;
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img.pixels[px + 2] =
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(pixelArray[px / 4][2] * 9 + img.pixels[px + 2]) / 10;
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img.pixels[px + 3] =
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(pixelArray[px / 4][3] * 9 + img.pixels[px + 3]) / 10;
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}
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img.updatePixels();
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img.filter(p.BLUR, 100);
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p.image(img, 0, 0, 400, 400);
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p.noLoop();
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};
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};
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const resizeSketch = function (p) {
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let img;
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p.setup = function () {
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const sketch = p.createCanvas(400, 400);
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sketch.parent("resizeSketch");
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};
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p.preload = function () {
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img = p.loadImage("assets/image.png");
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p.pixelDensity(1);
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};
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p.draw = function () {
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p.background(255);
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p.image(img, 0, 0, p.mouseX / 8, p.mouseX / 8);
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// Keep looping since resizing depends on mouse movement
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};
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};
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const evenOddPixelSketch = function (p) {
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let img;
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let img2;
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let finImg;
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p.setup = function () {
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const sketch = p.createCanvas(400, 400);
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sketch.parent("evenOddPixelSketch");
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};
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p.preload = function () {
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img = p.loadImage("assets/image3.jpg");
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img2 = p.loadImage("assets/image4.jpg");
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finImg = p.createImage(3840, 2160);
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p.pixelDensity(1);
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};
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p.draw = function () {
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img.loadPixels();
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img2.loadPixels();
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finImg.loadPixels();
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for (let i = 0; i < img.pixels.length; i += 4) {
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if (i % 8 == 0) {
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finImg.pixels[i] = img.pixels[i];
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finImg.pixels[i + 1] = img.pixels[i + 1];
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finImg.pixels[i + 2] = img.pixels[i + 2];
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finImg.pixels[i + 3] = img.pixels[i + 3];
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} else {
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finImg.pixels[i] = img2.pixels[i];
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finImg.pixels[i + 1] = img2.pixels[i + 1];
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finImg.pixels[i + 2] = img2.pixels[i + 2];
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finImg.pixels[i + 3] = img2.pixels[i + 3];
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}
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}
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finImg.updatePixels();
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p.image(finImg, 0, 0, 400, 400);
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p.noLoop();
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};
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};
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const imageGlitchSketch = function (p) {
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let img;
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p.setup = function () {
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const sketch = p.createCanvas(400, 400);
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sketch.parent("imageGlitchSketch");
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};
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p.preload = function () {
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img = p.loadImage("assets/image3.jpg");
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p.pixelDensity(1);
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};
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p.draw = function () {
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img.loadPixels();
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const glitchAmount = Math.floor(p.random(5, 20));
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for (let y = 0; y < img.height; y++) {
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if (p.random() < 0.2) {
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const offset = Math.floor(p.random(-glitchAmount, glitchAmount));
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for (let x = 0; x < img.width; x++) {
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const index = (y * img.width + x) * 4;
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const shiftedIndex = (y * img.width + ((x + offset + img.width) % img.width)) * 4;
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img.pixels[shiftedIndex] = img.pixels[index];
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img.pixels[shiftedIndex + 1] = img.pixels[index + 1];
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img.pixels[shiftedIndex + 2] = img.pixels[index + 2];
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img.pixels[shiftedIndex + 3] = img.pixels[index + 3];
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}
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}
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}
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img.updatePixels();
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p.image(img, 0, 0, 400, 400);
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p.noLoop();
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};
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};
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p5Filter = new p5(filterSketch);
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p5Sort = new p5(sortSketch);
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p5Resize = new p5(resizeSketch);
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p5EvenOdd = new p5(evenOddPixelSketch);
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p5Glitch = new p5(imageGlitchSketch);
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